Professional VisualizationNarrow moat

Nvidia (NVDA) — moat facet

The quietest line had the loudest year: up 70% on desktop AI machines, after falling by a quarter twice in six years.

Professional Visualization is the workstation business: the same GPUs Nvidia sells to gamers, built and supported for engineers, architects, animators and scientists. It brought in $3,191 million in fiscal 20261, 1.5% of the company2, and grew 70%, faster than any other line that year3.

Professional Visualization revenue, fiscal years ($B)0.80FY150.84FY171.13FY191.21FY201.05FY212.11FY221.54FY231.55FY241.88FY253.19FY26NVIDIA Forms 10-K FY2016-FY2026; red bars are down years
Ten years to get from $0.8 billion to $1.9 billion, then one year to $3.2 billion.

The line sells RTX professional GPUs, formerly Quadro, into desktop and mobile workstations, and it depends on the software vendors whose design and simulation programs run on them. Nvidia says it works closely with those independent software vendors to optimise their products for its GPUs4, the same description of the business it gave in fiscal 20165. The relationship with the software makers is the moat here, such as it is: software vendors certify their tools on particular cards, so a buyer who switches brands can lose that support. It also carries Omniverse, Nvidia's software for 3D design collaboration and simulation6, and since fiscal 2026 DGX Spark, a desktop AI computer, whose launch the annual report names alongside Blackwell as the reason for the year's growth7.

How it is paid is simple: the buyer is paying for certified drivers, support and compatibility with the design software as much as for the silicon, and the workstation makers resell it inside their machines. Nvidia does not report its profit separately; it sits in the Graphics segment with GeForce, which earned about 41 cents per dollar of revenue in fiscal 20268.

Its history is steady more than dramatic. It was $795 million in fiscal 20159, dipped to $750 million the next year10 and took until fiscal 2019 to pass $1 billion, at $1,130 million11. Fiscal 2020 added 7% on desktop and notebook workstations12. It has had three down years. Fiscal 2016 was the first. Fiscal 2021 fell 13% on lower desktop workstation sales as COVID hit enterprise demand13; fiscal 2022 doubled, up 100%, on the Ampere architecture and hybrid work14; and fiscal 2023 fell 27% on lower sell-in to reduce channel inventory15. The full series runs $795 million, $750 million, $835 million, $934 million16, $1,130 million, $1,212 million17, $1,053 million, $2,111 million, $1,544 million18, $1,553 million, $1,878 million and $3,191 million19: about 13.5% a year compounded over eleven years20.

The recovery began before DGX Spark: fiscal 2025 grew 21% on Ada RTX workstations bought for generative AI design, simulation and engineering21. The latest quarters show where the growth came from. Fiscal 2026 ran $509 million, $601 million and $760 million in its first three quarters22. In the third quarter of fiscal 2026 the line grew 56% from a year earlier and 26% sequentially, driven by DGX Spark and Blackwell sales23. The fourth quarter then came to $1,321 million, more than the whole line earned in fiscal 201724 and about 41% of the year's revenue in a single quarter25, up about 158% on the $511 million of a year earlier26. A year that concentrated in its last three months is partly a launch, and launches do not repeat. Measured against Gaming, the workstation line has shrunk in relative terms: it was about 39% of Gaming's size in fiscal 2015 and about 20% in fiscal 202627. From fiscal 2027 workstations sit inside Edge Computing, where the second quarter's growth was driven by strong sales of Blackwell workstations28.

The outlook depends on whether engineers want AI on the desk. A workstation that can run and tune a model locally is a new reason to replace an old one, and the fiscal 2026 numbers suggest some buyers think so. The risk is the one that showed up twice in six years: when enterprises cut spending or distributors hold too much stock, this line falls by a quarter.

Nvidia does not break the line out any more, which removes the clean test. The nearest one is Edge Computing's growth against consumer PC demand: if workstations keep Edge growing above 20% while PCs slow, as in the first two quarters of fiscal 20272930, the desktop AI market is real; if Edge growth falls toward the PC market's, fiscal 2026 was a launch year, not a new trend.

Moat trajectory: Widening

Revenue grew 70% in fiscal 2026, 56% in the third quarter alone, on DGX Spark and Blackwell workstations, and workstations led Edge Computing's growth in the second quarter of fiscal 2027. The line has fallen by about a quarter twice in six years when channels overstocked, so the widening is conditional on enterprise spending.

The number that tests this moat
Reported
Professional Visualization revenue, last full year
$3,191M in FY2026, +70%

The fastest-growing line of fiscal 2026, on DGX Spark and Blackwell workstations. It fell about a quarter in fiscal 2021 and fiscal 2023 when enterprise demand and channel stock turned, so a sustained workstation lead inside Edge Computing is the test that the desktop AI market is real.

Source: NVIDIA Form 10-K, FY2026 ↗
References
  1. ReportedIt brought in $3,191 million in fiscal 2026, 1.5% of the company, and grew 70%, faster than any other line that year.
    NVIDIA Form 10-K, FY2026 - revenue by end market: Data Center $193,737M (compute $162,361M, networking $31,376M), Gaming $16,042M, Professional Visualization $3,191M, Automotive $2,349M, OEM and Other $619M, total $215,938M, with FY2025 ($115,186M; $11,350M; $1,878M; $1,694M; $389M) and FY2024 ($47,525M; $10,447M; $1,553M; $1,091M; $306M); segment operating income Compute & Networking $130,141M on $193,479M and Graphics $9,156M on $22,459M (FY2025 $82,875M on $116,193M and $5,085M on $14,304M); segment definitions; FY2026 growth by market; supply constraints expected to be a headwind to Gaming; the H20 charge; history (GPU 1999, CUDA 2006, AlexNet 2012, Grace 2023); gaming, workstation and DGX Spark product descriptions — FY2024-FY2026 · publ. Filed Feb 2026 · source ↗
  2. Moat Explorer calcIt brought in $3,191 million in fiscal 2026, 1.5% of the company, and grew 70%, faster than any other line that year.
    Moat Explorer calculations from NVIDIA Forms 10-K FY2016-FY2026, Forms 10-Q and CFO commentaries: shares of revenue, compound growth rates FY2015-FY2026, segment margins, fourth-quarter figures (annual less nine months) and unallocated costs (FY2026 operating income $130,387M less segment total $139,297M) — FY2015-Q2 FY2027 · publ. 2026-09-18 · source ↗
  3. ReportedIt brought in $3,191 million in fiscal 2026, 1.5% of the company, and grew 70%, faster than any other line that year.
    NVIDIA Form 10-K, FY2026 - revenue by end market: Data Center $193,737M (compute $162,361M, networking $31,376M), Gaming $16,042M, Professional Visualization $3,191M, Automotive $2,349M, OEM and Other $619M, total $215,938M, with FY2025 ($115,186M; $11,350M; $1,878M; $1,694M; $389M) and FY2024 ($47,525M; $10,447M; $1,553M; $1,091M; $306M); segment operating income Compute & Networking $130,141M on $193,479M and Graphics $9,156M on $22,459M (FY2025 $82,875M on $116,193M and $5,085M on $14,304M); segment definitions; FY2026 growth by market; supply constraints expected to be a headwind to Gaming; the H20 charge; history (GPU 1999, CUDA 2006, AlexNet 2012, Grace 2023); gaming, workstation and DGX Spark product descriptions — FY2024-FY2026 · publ. Filed Feb 2026 · source ↗
  4. ReportedNvidia says it works closely with those independent software vendors to optimise their products for its GPUs, the same description of the business it gave in fiscal 2016.
    NVIDIA Form 10-K, FY2026 - revenue by end market: Data Center $193,737M (compute $162,361M, networking $31,376M), Gaming $16,042M, Professional Visualization $3,191M, Automotive $2,349M, OEM and Other $619M, total $215,938M, with FY2025 ($115,186M; $11,350M; $1,878M; $1,694M; $389M) and FY2024 ($47,525M; $10,447M; $1,553M; $1,091M; $306M); segment operating income Compute & Networking $130,141M on $193,479M and Graphics $9,156M on $22,459M (FY2025 $82,875M on $116,193M and $5,085M on $14,304M); segment definitions; FY2026 growth by market; supply constraints expected to be a headwind to Gaming; the H20 charge; history (GPU 1999, CUDA 2006, AlexNet 2012, Grace 2023); gaming, workstation and DGX Spark product descriptions — FY2024-FY2026 · publ. Filed Feb 2026 · source ↗
  5. ReportedNvidia says it works closely with those independent software vendors to optimise their products for its GPUs, the same description of the business it gave in fiscal 2016.
    NVIDIA Form 10-K, FY2016 - revenue by specialized markets FY2014-FY2016 (FY2015: Gaming $2,058M, Professional Visualization $795M, Datacenter $317M, Automotive $183M, OEM & IP $1,329M, total $4,682M); Tesla for AI and big-data researchers; an end-to-end self-driving solution of DRIVE PX and DIGITS; Professional Visualization served by working closely with independent software vendors; products in more than 10 million cars; GeForce Experience downloaded by more than 70 million users; Intel's 2011 patent cross-licence paying $1.50 billion over six years, final $200 million received January 2016, recognised through Q1 FY2018 — FY2014-FY2016 · publ. Filed Mar 2016 · source ↗
  6. ReportedIt also carries Omniverse, Nvidia's software for 3D design collaboration and simulation, and since fiscal 2026 DGX Spark, a desktop AI computer, whose launch the annual report names alongside Blackwell as the reason for the year's growth.
    NVIDIA Form 10-K, FY2026 - revenue by end market: Data Center $193,737M (compute $162,361M, networking $31,376M), Gaming $16,042M, Professional Visualization $3,191M, Automotive $2,349M, OEM and Other $619M, total $215,938M, with FY2025 ($115,186M; $11,350M; $1,878M; $1,694M; $389M) and FY2024 ($47,525M; $10,447M; $1,553M; $1,091M; $306M); segment operating income Compute & Networking $130,141M on $193,479M and Graphics $9,156M on $22,459M (FY2025 $82,875M on $116,193M and $5,085M on $14,304M); segment definitions; FY2026 growth by market; supply constraints expected to be a headwind to Gaming; the H20 charge; history (GPU 1999, CUDA 2006, AlexNet 2012, Grace 2023); gaming, workstation and DGX Spark product descriptions — FY2024-FY2026 · publ. Filed Feb 2026 · source ↗
  7. ReportedIt also carries Omniverse, Nvidia's software for 3D design collaboration and simulation, and since fiscal 2026 DGX Spark, a desktop AI computer, whose launch the annual report names alongside Blackwell as the reason for the year's growth.
    NVIDIA Form 10-K, FY2026 - revenue by end market: Data Center $193,737M (compute $162,361M, networking $31,376M), Gaming $16,042M, Professional Visualization $3,191M, Automotive $2,349M, OEM and Other $619M, total $215,938M, with FY2025 ($115,186M; $11,350M; $1,878M; $1,694M; $389M) and FY2024 ($47,525M; $10,447M; $1,553M; $1,091M; $306M); segment operating income Compute & Networking $130,141M on $193,479M and Graphics $9,156M on $22,459M (FY2025 $82,875M on $116,193M and $5,085M on $14,304M); segment definitions; FY2026 growth by market; supply constraints expected to be a headwind to Gaming; the H20 charge; history (GPU 1999, CUDA 2006, AlexNet 2012, Grace 2023); gaming, workstation and DGX Spark product descriptions — FY2024-FY2026 · publ. Filed Feb 2026 · source ↗
  8. Moat Explorer calcNvidia does not report its profit separately; it sits in the Graphics segment with GeForce, which earned about 41 cents per dollar of revenue in fiscal 2026.
    Moat Explorer calculations from NVIDIA Forms 10-K FY2016-FY2026, Forms 10-Q and CFO commentaries: shares of revenue, compound growth rates FY2015-FY2026, segment margins, fourth-quarter figures (annual less nine months) and unallocated costs (FY2026 operating income $130,387M less segment total $139,297M) — FY2015-Q2 FY2027 · publ. 2026-09-18 · source ↗
  9. ReportedIt was $795 million in fiscal 2015, dipped to $750 million the next year and took until fiscal 2019 to pass $1 billion, at $1,130 million.
    NVIDIA Form 10-K, FY2016 - revenue by specialized markets FY2014-FY2016 (FY2015: Gaming $2,058M, Professional Visualization $795M, Datacenter $317M, Automotive $183M, OEM & IP $1,329M, total $4,682M); Tesla for AI and big-data researchers; an end-to-end self-driving solution of DRIVE PX and DIGITS; Professional Visualization served by working closely with independent software vendors; products in more than 10 million cars; GeForce Experience downloaded by more than 70 million users; Intel's 2011 patent cross-licence paying $1.50 billion over six years, final $200 million received January 2016, recognised through Q1 FY2018 — FY2014-FY2016 · publ. Filed Mar 2016 · source ↗
  10. ReportedIt was $795 million in fiscal 2015, dipped to $750 million the next year and took until fiscal 2019 to pass $1 billion, at $1,130 million.
    NVIDIA Form 10-K, FY2018 - products include cryptocurrency-specific GPUs; revenue by specialized markets FY2016-FY2018 (Gaming $2,818M / $4,060M / $5,513M; Professional Visualization $750M / $835M / $934M; Datacenter $339M / $830M / $1,932M; Automotive $320M / $487M / $558M; OEM & IP $783M / $698M / $777M) — FY2016-FY2018 · publ. Filed Feb 2018 · source ↗
  11. ReportedIt was $795 million in fiscal 2015, dipped to $750 million the next year and took until fiscal 2019 to pass $1 billion, at $1,130 million.
    NVIDIA Form 10-K, FY2020 - revenue by specialized markets FY2018-FY2020 (Gaming $5,513M / $6,246M / $5,518M; Professional Visualization $934M / $1,130M / $1,212M; Data Center $1,932M / $2,932M / $2,983M; Automotive $558M / $641M / $700M; OEM & Other $777M / $767M / $505M); Gaming down 12% on lower desktop GPU and gaming-platform SoC sales; Data Center up 2%, vertical industry growth partially offset by lower hyperscale sales; OEM and Other down 34% primarily due to the absence of cryptocurrency-specific product sales; Professional Visualization up 7% on desktop and notebook workstations; Automotive up 9% on AI cockpit solutions and development services agreements — FY2018-FY2020 · publ. Filed Feb 2020 · source ↗
  12. ReportedFiscal 2020 added 7% on desktop and notebook workstations.
    NVIDIA Form 10-K, FY2020 - revenue by specialized markets FY2018-FY2020 (Gaming $5,513M / $6,246M / $5,518M; Professional Visualization $934M / $1,130M / $1,212M; Data Center $1,932M / $2,932M / $2,983M; Automotive $558M / $641M / $700M; OEM & Other $777M / $767M / $505M); Gaming down 12% on lower desktop GPU and gaming-platform SoC sales; Data Center up 2%, vertical industry growth partially offset by lower hyperscale sales; OEM and Other down 34% primarily due to the absence of cryptocurrency-specific product sales; Professional Visualization up 7% on desktop and notebook workstations; Automotive up 9% on AI cockpit solutions and development services agreements — FY2018-FY2020 · publ. Filed Feb 2020 · source ↗
  13. ReportedFiscal 2021 fell 13% on lower desktop workstation sales as COVID hit enterprise demand; fiscal 2022 doubled, up 100%, on the Ampere architecture and hybrid work; and fiscal 2023 fell 27% on lower sell-in to reduce channel inventory.
    NVIDIA Form 10-K, FY2021 - Professional Visualization down 13% as COVID hit enterprise workstation demand; Automotive down 23% on the ramp-down of legacy infotainment modules and development agreements; OEM and Other up 25% on entry-level laptop GPUs — FY2021 · publ. Filed Feb 2021 · source ↗
  14. ReportedFiscal 2021 fell 13% on lower desktop workstation sales as COVID hit enterprise demand; fiscal 2022 doubled, up 100%, on the Ampere architecture and hybrid work; and fiscal 2023 fell 27% on lower sell-in to reduce channel inventory.
    NVIDIA Form 10-K, FY2022 - Gaming up 61% on higher sales of GeForce GPUs; Automotive up 6% on self-driving and AI cockpit solutions offset by a decline in legacy cockpit revenue; Professional Visualization up 100% on the ramp of Ampere architecture products and workstation demand for hybrid work — FY2022 · publ. Filed Mar 2022 · source ↗
  15. ReportedFiscal 2021 fell 13% on lower desktop workstation sales as COVID hit enterprise demand; fiscal 2022 doubled, up 100%, on the Ampere architecture and hybrid work; and fiscal 2023 fell 27% on lower sell-in to reduce channel inventory.
    NVIDIA Form 10-K, FY2023 - revenue by specialized markets FY2021-FY2023 (Data Center $6,696M / $10,613M / $15,005M; Gaming $7,759M / $12,462M / $9,067M; Professional Visualization $1,053M / $2,111M / $1,544M; Automotive $536M / $566M / $903M; OEM & Other $631M / $1,162M / $455M) and FY2023 drivers: Gaming and Professional Visualization down 27% on lower sell-in to reduce channel inventory, Automotive up 60%, OEM and Other down 61%; CMP revenue nominal in FY2023 and $550 million in FY2022, provided to address demand from gamers and direct miners to CMP — FY2021-FY2023 · publ. Filed Feb 2023 · source ↗
  16. ReportedThe full series runs $795 million, $750 million, $835 million, $934 million, $1,130 million, $1,212 million, $1,053 million, $2,111 million, $1,544 million, $1,553 million, $1,878 million and $3,191 million: about 13.5% a year compounded over eleven years.
    NVIDIA Form 10-K, FY2018 - products include cryptocurrency-specific GPUs; revenue by specialized markets FY2016-FY2018 (Gaming $2,818M / $4,060M / $5,513M; Professional Visualization $750M / $835M / $934M; Datacenter $339M / $830M / $1,932M; Automotive $320M / $487M / $558M; OEM & IP $783M / $698M / $777M) — FY2016-FY2018 · publ. Filed Feb 2018 · source ↗
  17. ReportedThe full series runs $795 million, $750 million, $835 million, $934 million, $1,130 million, $1,212 million, $1,053 million, $2,111 million, $1,544 million, $1,553 million, $1,878 million and $3,191 million: about 13.5% a year compounded over eleven years.
    NVIDIA Form 10-K, FY2020 - revenue by specialized markets FY2018-FY2020 (Gaming $5,513M / $6,246M / $5,518M; Professional Visualization $934M / $1,130M / $1,212M; Data Center $1,932M / $2,932M / $2,983M; Automotive $558M / $641M / $700M; OEM & Other $777M / $767M / $505M); Gaming down 12% on lower desktop GPU and gaming-platform SoC sales; Data Center up 2%, vertical industry growth partially offset by lower hyperscale sales; OEM and Other down 34% primarily due to the absence of cryptocurrency-specific product sales; Professional Visualization up 7% on desktop and notebook workstations; Automotive up 9% on AI cockpit solutions and development services agreements — FY2018-FY2020 · publ. Filed Feb 2020 · source ↗
  18. ReportedThe full series runs $795 million, $750 million, $835 million, $934 million, $1,130 million, $1,212 million, $1,053 million, $2,111 million, $1,544 million, $1,553 million, $1,878 million and $3,191 million: about 13.5% a year compounded over eleven years.
    NVIDIA Form 10-K, FY2023 - revenue by specialized markets FY2021-FY2023 (Data Center $6,696M / $10,613M / $15,005M; Gaming $7,759M / $12,462M / $9,067M; Professional Visualization $1,053M / $2,111M / $1,544M; Automotive $536M / $566M / $903M; OEM & Other $631M / $1,162M / $455M) and FY2023 drivers: Gaming and Professional Visualization down 27% on lower sell-in to reduce channel inventory, Automotive up 60%, OEM and Other down 61%; CMP revenue nominal in FY2023 and $550 million in FY2022, provided to address demand from gamers and direct miners to CMP — FY2021-FY2023 · publ. Filed Feb 2023 · source ↗
  19. ReportedThe full series runs $795 million, $750 million, $835 million, $934 million, $1,130 million, $1,212 million, $1,053 million, $2,111 million, $1,544 million, $1,553 million, $1,878 million and $3,191 million: about 13.5% a year compounded over eleven years.
    NVIDIA Form 10-K, FY2026 - revenue by end market: Data Center $193,737M (compute $162,361M, networking $31,376M), Gaming $16,042M, Professional Visualization $3,191M, Automotive $2,349M, OEM and Other $619M, total $215,938M, with FY2025 ($115,186M; $11,350M; $1,878M; $1,694M; $389M) and FY2024 ($47,525M; $10,447M; $1,553M; $1,091M; $306M); segment operating income Compute & Networking $130,141M on $193,479M and Graphics $9,156M on $22,459M (FY2025 $82,875M on $116,193M and $5,085M on $14,304M); segment definitions; FY2026 growth by market; supply constraints expected to be a headwind to Gaming; the H20 charge; history (GPU 1999, CUDA 2006, AlexNet 2012, Grace 2023); gaming, workstation and DGX Spark product descriptions — FY2024-FY2026 · publ. Filed Feb 2026 · source ↗
  20. Moat Explorer calcThe full series runs $795 million, $750 million, $835 million, $934 million, $1,130 million, $1,212 million, $1,053 million, $2,111 million, $1,544 million, $1,553 million, $1,878 million and $3,191 million: about 13.5% a year compounded over eleven years.
    Moat Explorer calculations from NVIDIA Forms 10-K FY2016-FY2026, Forms 10-Q and CFO commentaries: shares of revenue, compound growth rates FY2015-FY2026, segment margins, fourth-quarter figures (annual less nine months) and unallocated costs (FY2026 operating income $130,387M less segment total $139,297M) — FY2015-Q2 FY2027 · publ. 2026-09-18 · source ↗
  21. ReportedThe recovery began before DGX Spark: fiscal 2025 grew 21% on Ada RTX workstations bought for generative AI design, simulation and engineering.
    NVIDIA Form 10-K, FY2025 - revenue by end market FY2023-FY2025, segment operating income FY2023-FY2025 (Compute & Networking $5,083M on $15,068M in FY2023), networking $3,688M in FY2023; Graphics revenue $11,906M in FY2023; and FY2025 drivers: Automotive up 55% on self-driving platforms, Professional Visualization up 21% on Ada RTX workstations for generative AI design, simulation and engineering — FY2023-FY2025 · publ. Filed Feb 2025 · source ↗
  22. ReportedFiscal 2026 ran $509 million, $601 million and $760 million in its first three quarters.
    NVIDIA Form 10-Q, Q3 FY2026 - quarterly revenue by end market; quarterly revenue by end market incl. Gaming $3,763M / $4,287M / $4,265M, Professional Visualization $509M / $601M / $760M and Automotive $567M / $586M / $592M for the first three quarters of FY2026; Gaming up 30% year on year and down 1% sequentially as channel inventories normalised; Professional Visualization up 56% and 26% sequentially on DGX Spark and Blackwell; Automotive up 32% — Quarter ended 26 October 2025 · publ. Nov 2025 · source ↗
  23. ReportedIn the third quarter of fiscal 2026 the line grew 56% from a year earlier and 26% sequentially, driven by DGX Spark and Blackwell sales.
    NVIDIA Form 10-Q, Q3 FY2026 - quarterly revenue by end market; quarterly revenue by end market incl. Gaming $3,763M / $4,287M / $4,265M, Professional Visualization $509M / $601M / $760M and Automotive $567M / $586M / $592M for the first three quarters of FY2026; Gaming up 30% year on year and down 1% sequentially as channel inventories normalised; Professional Visualization up 56% and 26% sequentially on DGX Spark and Blackwell; Automotive up 32% — Quarter ended 26 October 2025 · publ. Nov 2025 · source ↗
  24. Moat Explorer calcThe fourth quarter then came to $1,321 million, more than the whole line earned in fiscal 2017 and about 41% of the year's revenue in a single quarter, up about 158% on the $511 million of a year earlier.
    Moat Explorer calculations from NVIDIA Forms 10-K FY2016-FY2026, Forms 10-Q and CFO commentaries: shares of revenue, compound growth rates FY2015-FY2026, segment margins, fourth-quarter figures (annual less nine months) and unallocated costs (FY2026 operating income $130,387M less segment total $139,297M) — FY2015-Q2 FY2027 · publ. 2026-09-18 · source ↗
  25. Moat Explorer calcThe fourth quarter then came to $1,321 million, more than the whole line earned in fiscal 2017 and about 41% of the year's revenue in a single quarter, up about 158% on the $511 million of a year earlier.
    Moat Explorer calculations from NVIDIA Forms 10-K FY2016-FY2026, Forms 10-Q and CFO commentaries: shares of revenue, compound growth rates FY2015-FY2026, segment margins, fourth-quarter figures (annual less nine months) and unallocated costs (FY2026 operating income $130,387M less segment total $139,297M) — FY2015-Q2 FY2027 · publ. 2026-09-18 · source ↗
  26. Moat Explorer calcThe fourth quarter then came to $1,321 million, more than the whole line earned in fiscal 2017 and about 41% of the year's revenue in a single quarter, up about 158% on the $511 million of a year earlier.
    Moat Explorer calculations from NVIDIA Forms 10-K FY2016-FY2026, Forms 10-Q and CFO commentaries: shares of revenue, compound growth rates FY2015-FY2026, segment margins, fourth-quarter figures (annual less nine months) and unallocated costs (FY2026 operating income $130,387M less segment total $139,297M) — FY2015-Q2 FY2027 · publ. 2026-09-18 · source ↗
  27. Moat Explorer calcMeasured against Gaming, the workstation line has shrunk in relative terms: it was about 39% of Gaming's size in fiscal 2015 and about 20% in fiscal 2026.
    Moat Explorer calculations from NVIDIA Forms 10-K FY2016-FY2026, Forms 10-Q and CFO commentaries: shares of revenue, compound growth rates FY2015-FY2026, segment margins, fourth-quarter figures (annual less nine months) and unallocated costs (FY2026 operating income $130,387M less segment total $139,297M) — FY2015-Q2 FY2027 · publ. 2026-09-18 · source ↗
  28. ReportedFrom fiscal 2027 workstations sit inside Edge Computing, where the second quarter's growth was driven by strong sales of Blackwell workstations.
    NVIDIA Q2 FY2027 CFO commentary (Form 8-K, exhibit 99.2) — Data Center revenue of $89,023M splits into Hyperscale $48,710M (+102% year on year, +13% sequentially), AI Clouds/Industrial & Enterprise $40,313M (+138%, +25%) and Edge Computing $7,198M (+27%, +13%); shipments of Data Center Hopper products to China during the quarter were less than 1% of Data Center revenue; purchase commitments increased from $119 billion in the prior quarter to $279 billion, primarily related to the procurement of memory; segment revenue was Compute & Networking $88,299M (+114%) and Graphics $7,922M (+46%) — Q2 FY2027 (quarter ended 26 July 2026) · publ. 2026-08-26 · source ↗
  29. ReportedThe nearest one is Edge Computing's growth against consumer PC demand: if workstations keep Edge growing above 20% while PCs slow, as in the first two quarters of fiscal 2027, the desktop AI market is real; if Edge growth falls toward the PC market's, fiscal 2026 was a launch year, not a new trend.
    NVIDIA Q1 FY2027 CFO commentary - new reporting framework: Data Center (Hyperscale; AI Clouds, Industrial & Enterprise) and Edge Computing (PCs, game consoles, workstations, AI-RAN base stations, robotics and automotive); Data Center $75,246M, up 92%, with compute $60.4B (+77%) and networking $14.8B (+199%); Edge Computing $6,369M, up 29% — Q1 FY2027 · publ. May 2026 · source ↗
  30. ReportedThe nearest one is Edge Computing's growth against consumer PC demand: if workstations keep Edge growing above 20% while PCs slow, as in the first two quarters of fiscal 2027, the desktop AI market is real; if Edge growth falls toward the PC market's, fiscal 2026 was a launch year, not a new trend.
    NVIDIA Q2 FY2027 CFO commentary (Form 8-K, exhibit 99.2) — Data Center revenue of $89,023M splits into Hyperscale $48,710M (+102% year on year, +13% sequentially), AI Clouds/Industrial & Enterprise $40,313M (+138%, +25%) and Edge Computing $7,198M (+27%, +13%); shipments of Data Center Hopper products to China during the quarter were less than 1% of Data Center revenue; purchase commitments increased from $119 billion in the prior quarter to $279 billion, primarily related to the procurement of memory; segment revenue was Compute & Networking $88,299M (+114%) and Graphics $7,922M (+46%) — Q2 FY2027 (quarter ended 26 July 2026) · publ. 2026-08-26 · source ↗
Sources
Generated September 18, 2026